Life-saving Instruction for Emergencies (LIFE) Delivered Using Serious Games and mHealth Technologies

Organization: 
Oxford University
Organization Location: 
Oxford, United Kingdom

Neonatal and maternal emergencies are major causes of death. However, any one health worker, especially in primary care or community settings, will provide an emergency response infrequently. Face-to-face learning costs between $80 to $300 per day and only a small fraction of health workers have access to this. New strategies are therefore required to improve access. Using serious games should enable health-workers to follow and learn highly structured care pathways (or algorithms). Key information (cues) is sought at each step that determines correct actions. Executing cue-response sequences perfectly, rapidly and automatically demonstrates mastery and supports effective care, but frequent rehearsal is difficult and expensive to achieve in face-to-face training and not a product of typical eLearning. This project will link such learning with advances driven by the gaming industry making appealing simulation, including virtual reality, possible even on low-specification smart phones to foster learning. Drawing on 10 years of experience developing and delivering essential newborn care training, this project will develop 3D games using an iterative co-design process in UK and Kenya so it excites users and addresses needs and preferences. This project will explore incentives for learning and develop data capture tools to understand who is playing as well as where and when they are playing. This project will also design a test of the effectiveness of our training in Kenya, explore how to extend the approach to maternal care and plan for dissemination and testing.

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